Within the framework of the “Week of Digital Technologies and Intelligent Systems,” the Chilean Conference on Computing and the Ibero-American Conference on Human–Computer Interaction are held, together with specialized workshops open to the community.
The Collaborative Network to Support Teaching-Learning Processes in the Area of Human-Computer Interaction at the Ibero-American Level (HCI-COLLAB), within the framework of the 12th Ibero-American Conference on Human-Computer Interaction (12JIHC´26), is pleased to invite the academic, scientific, and professional communities to participate in this event and submit articles under the thematic axis: “Contextual Adaptability: The User as the Core of Interactive and Intelligent Software.”
In the current convergence between software and Artificial Intelligence (AI), the user’s context has become a critical variable in the design of meaningful experiences. Functional interfaces are no longer sufficient; today, software is required to be capable of perceiving, interpreting, and dynamically adapting to people’s environments, cognitive states, and situational preferences. The 12JIHC’26 will provide a forum to explore how AI enables the capture and processing of this rich contextual information in order to create hyper-personalized systems that not only react to commands but also proactively anticipate user intentions. The conference seeks to analyze the development of interactive software that understands “who, where, and when” interactions take place, ensuring accurate and ethical responses that respect privacy and enhance human capabilities in complex scenarios.
In addition to the main theme of 12JIHC´26, the event’s areas of interest include, but are not limited to:
Accessibility, ease of use, and sustainability
Legal, social, cultural, and ethical aspects of HCI
Smart cities and environments
Affective computing and emotional aspects in HCI
Ubiquitous computing and mobile devices
Design and evaluation in HCI
Education, Computational Thinking, and HCI
Software Engineering and HCI
Entertainment and video games
Ergonomics in HCI
Gender and minorities
Main research challenges in HCI in the Ibero-American context
HCI, health, and well-being
Social interaction in online communities, social networks, social software
3D interfaces
Intelligent and adaptive interfaces
Multimodal, natural (NUI), and tangible (TUI) user interfaces
HCI, Internet of Things, and new devices
Digital legacy
Digital literacy
New paradigms of interaction
End-user programming
Augmented, Virtual, and Extended Reality
Semiotics in HCI
Information visualization
This event represents an invaluable opportunity to explore how emerging technologies are transforming interaction dynamics. It also offers a space to debate the challenges and opportunities that this technological revolution poses in the Ibero-American context. It will not only facilitate the exchange of knowledge and experiences but also promote the creation of collaborative networks among different countries, thus fostering the development of future research alliances and technological projects.
Researchers, professionals, and students are invited to submit long papers (only in English) for the main session, and long or short papers (only in English) for Workshops. Submissions must follow the general guidelines below:
Long Papers presenting significant research results, case studies, or well-founded discussions that provide new evidence on HCI.
Short articles presenting preliminary results, case studies, or discussions that provide evidence on HCI applications:
Note: At least one author of each accepted paper must register and present at a technical session.
| 30 Mar 2026 | Abstract submission* |
| 26 Apr 2026 | Full paper submission* |
| 29 May 2026 | Close reviews |
| 1 Jun 2026 | Acceptance decisions |
| 22 Jun 2026 | Camera Ready Version |
| Aug 2026 | Early birds I |
| 1-15 Sep 2026 | Early birds II |
| 16-30 Sep 2026 | Full registration |
| 9 Nov 2026 | Pre-Conference |
| 10-12 Nov 2026 | Main Conference |
We want to clarify our submission process for all authors:
The articles will be evaluated through a double-blind peer review process conducted by an international committee of experts in Human-Computer Interaction and related areas. Each paper will have a minimum of three independent reviewers to ensure impartiality. In the event of significant discrepancies between evaluations, a senior member of the scientific committee will perform a meta-review to issue a final decision, ensuring a fair assessment based on methodological consistency and the relevance of the paper.
If the paper is accepted, the authors will receive a detailed report with the reviewers' comments, and it will be mandatory to incorporate the suggestions to improve the final version. Compliance with these modifications will be verified by the committee before publication in the conference proceedings or submission to related journals. This rigorous review process aims to maintain the scientific quality of the event and promote the advancement of knowledge in human-computer interaction, especially in the context of emerging technologies and artificial intelligence.
Additionally, some authors of both long and short papers may be invited to present extended versions of their works for possible publication in specialized indexed journals focused on Research and Technological Development. This invitation will be based on thematic relevance and the impact of contributions, allowing authors to submit their research to recognized journals noted for their rigor and focus on human-computer interaction and artificial intelligence. The aim is to promote the dissemination of innovative results on high-impact platforms and strengthen the dialogue between academia and industry.
Below are the journals participating in the event:
CMT acknowledgment: The Microsoft CMT service was used for managing the peer-reviewing process for this conference. This service was provided for free by Microsoft and they bore all expenses, including costs for Azure cloud services as well as for software development and support.
Focuses on research and development in Intelligent Interactive Systems (IIS), exploring topics such as Virtual Reality, smart cities, and advanced interfaces.
Addresses research and development in Intelligent Interactive Systems, exploring topics such as Virtual Reality, smart cities, and advanced interfaces.
Explores new methodologies and applications in video games and gamification, with a focus on their impact on education, health, and entertainment.
Examines the role of Human-Computer Interaction in Industry 4.0, highlighting how technology and people are integrated within the industrial revolution.
Focuses on the analysis and design of collaborative applications, addressing how they influence different sectors.
Investigates the relationship between Human-Computer Interaction and cognition, with an emphasis on how interfaces influence cognitive processes.
Promotes the design of accessible digital technologies, highlighting the importance of interfaces that remove barriers and foster social inclusion.